Games encourage creativity and spatial perception, particularly in children and adolescents.Games can be enjoyable and can assist in the formation or maintenance of social bonds. The pandemic has just shown this. Despite the enforced distance, many children and young people found that playing online together allowed them to stay in touch with their peers, share experiences, and exchange ideas.
COVID-19, on the other hand, highlighted the areas where we haven’t taken advantage of game-based learning opportunities, such as in schools and higher institutions. We make far too little use of the many opportunities and good elements of games in the educational sector – yet gaming is much more than gambling; it is learning.
Even though many schools and colleges have implemented digital learning platforms and virtual learning spaces in their classrooms, gaming learning environments have received little attention. This is a critical error. The epidemic cruelly exposed our digital learning flaws; for example, despite the adoption of numerous digital learning platforms and virtual 3D learning spaces, they could not be described as a fun learning environment.However, there is no need to put one learning approach against another. Instead, we should take advantage of all available resources to design the greatest learning environments for each type of learner.
Future media, such as computer games, video games, and applications, are brought to life through game design. Games combine amusement and commerce, but serious games, such as those used on learning or communication platforms, can also help solve social problems. Outside of the games industry, there has been a spike in the use of these abilities, particularly in the aftermath of the pandemic.
From the basic concept to the technical-creative conception, narrative, and room and character design, game designers are involved in every phase of the game mechanics.
The University of Europe for Applied Sciences (UE) offers a Game Design degree programme that teaches game development and creation. Students get an understanding of the computer game industry’s economy, culture, and markets. From AAA and indie games to experimental formats, the programme focuses on the areas of game design, game art, and game development.
It’s no longer a matter of whether games and gamification have significant societal potential, but rather how and, more importantly, in which areas we might make greater use of it in the future.
It’s about coming up with a challenging project on your own and seeing it through to completion. This is the finest business card to use when presenting oneself to a prospective employer or client.